When was cs 1.3 released
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Supporters only Letter from the Editor: Feast and famine. They made many bug fixes and also generally cleaned up the code. The interface was also worked on by artist Cory Lake in an attempt to make it look more consistent. Two new scenarios, assassination and escape , would be introduced with Beta 6.
While the assassination scenario would enjoy moderate success, the escape scenario would eventually get phased out from the mod altogether.
Later statements indicate that money was involved in a deal made it early , [23] supporting the theory that the rights were sold at this point. Following this statement, two major beta releases would still be issued.
Beta 6. The last major beta release, Beta 7. On August 31, it was officially announced that Counter-Strike would be sold as a standalone retail product in addition to being available as a mod for Half-Life. There were several gameplay elements that were trialed in the game during its beta stages. Some ideas would be iterated in future releases and improved while other ideas would end up getting scrapped. When the radio was originally introduced in Beta 3.
This commander had access to additional radio commands which were to be used for coordinating team efforts. When Beta 5. A substantial gameplay change introduced in Beta 3. This was perhaps introduced to make the game more centered around winning a round for the team instead of trying to bolster ones kill count. Due to feedback received on this change, it was gradually reverted in future releases. Another less drastic game play feature introduced in Beta 5.
These had to be enabled through a console command and when enabled, would allow players to see other spectating player ghosts in the map. However, as these ghosts caused considerably amounts of lag, they were quickly removed from the game. Driving an APC in Siege. One of the last experiments in the Beta stages was the introduction of driveable vehicles in Beta 7.
They were introduced into Jeepathon2k a test map and Siege. However due to the way the GoldSrc engine is designed, vehicles were very glitchy and they were thus removed from all official maps when Counter-Strike 1. There were a few gameplay elements which were considered but never implemented into the game. One feature that Minh Le spent a considerable amount of time trying to implement was persistent dead player bodies, but he never finished the feature.
This idea was scrapped as Le figured that "if you die, you shouldn't be able to have more fun than if you were alive". When the first beta was released only one scenario was featured in the game. Further scenarios were gradually added in future releases. The hostage rescue scenario was the only scenario featured in the very first beta of the game. Originally level designers were instructed only to make sure a map had no more than five hostages present, [28] thus the amount of hostages in early maps range between 3 and 5.
In the first few beta releases, there were no separately designated hostage rescue zones and the Counter-Terrorist spawn points would function as hostage rescue zones. The ability for maps to feature separate hostage rescue zones was added in Beta 2.
Scientist and G-Man hostage models in Hideout. Gameplay was also originally less intuitive as hostages would not be automatically rescued when they reached a rescue zone and player interaction was required.
The fact that the interface didn't show that the player was in a rescue zone also made it difficult to know when hostages could be rescued. Barking Dog Studios streamlined the scenario in Beta 5. Also when originally released, the game used the scientist model from Half-Life as the default hostage model.
Some official maps would opt to override this default and use the G-Man model for hostages. For Beta 5. The bomb defusal scenario was originally introduced in Beta 4. On the Terrorist side one player started with a bomb and had to plant it at a bomb site. It was not a separate piece of equipment per se i. Also, planting the bomb was not restricted to the specific bomb sites and it could be planted anywhere on the map.
If the bomb exploded at an improper location, the round could only be won by eliminating the opposing team. In Beta 4. On the Counter-Terrorist side the scenario was also quite different. The defusal kit was originally required to be able to defuse bombs and around half of the Counter-Terrorist team would be randomly given the kit when they spawned.
After its release, the game topped many lists as the most popular online game. Counter-Strike has won various awards. Counter-Strike is considered one of the most influential multiplayer games of all time. Counter-Strike Wiki Explore. Office Assault Agency Italy Militia. Explore Wikis Community Central. Register Don't have an account? History Talk 0. Do you like this video? Play Sound. Main article: Gameplay. Main article: Hostage rescue.
Main article: Bomb defusal. Main article: Assassination. Assault , urban themed map. Aztec , jungle themed map. Dust2 , desert themed map. Italy , urban Europe themed map. Militia , barren wasteland themed map.
Train , industrial themed map. Main article: Counter-Strike Beta. Ministry of Development. Archived from the original on Retrieved Retrived Roseville, CA: Prima Games. ISBN: Progress Report! Counter-Strike: www.
PC Zone. Chuck Jones 3D Artist Portfolio. Steam Support Knowledge Base. Steam Community. The official Counter-Strike web site. B-F Total Gaming Network. Planet Half-Life. Not on your nelly ". Computer Games Online. Counter-Strike Update History - September 09, ". HomeLan Fed. Blue's News. Steam Users Forums. TeamPlayer Gaming Forum. Computer Gaming World Ziff Davis Media Inc. December CS Retail Mappack Released! PC Gameworld. Business 2. Champions League for Quake.
Game Developers Choice Awards. Major League Gaming. New York Times. Counter-Strike Online 2. Categories Counter-Strike Games. Universal Conquest Wiki. March 10, Leon Nieuwoudt , Stephen Superville. January 16, June 27, June 8, December 23, April 24, Chris Ashton , Ido Magal.
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