Where to find cube slime maplestory
Available in non-Reboot worlds only:. You can see all the reward rates for Gachapon Tickets here. Available in both Reboot and non-Reboot Worlds:. See all the rewards rates for this item here. Open Wisp's Wondrous Wonderberry available exclusively in non-Reboot worlds to obtain one random day pet or some pet-related consumables!
See all the reward rates for this item here. Open Wisp's Wondrous Wonderberry available exclusively in Reboot world to obtain one random pet! It contains both day and permanent pets.
After purchasing Wisp's Wondrous Wonderberry, you need to transfer the box to your inventory, and then open it to receive one random pet. Available both Reboot and non-Reboot worlds:. In Reboot world , open the box and get your hands on a Permanent Jr. Check out some of the most recent additions to the Anniversary Surprise Style Box. In addition, the number of cards will be increased and a new function will be added to make Ace in the Hole more useful.
We wanted to add a new function that can supplement hunting to improve the basic performance of this class. Carte Mille: Added sound effects when hitting with the skill. Carte Noir: Added a function that, after a certain period of time, allows the skill to attack a target that has not been hit by the skill. Added a sound effect when hitting with the skill.
Phantom Swiftness: Removed the casting action. Cane Booster: Skill name will be changed to Cane Acceleration and it will be changed to a passive skill. Added a function for increasing LUK by 20 based on when the skill reaches master level. Bad Luck Ward: Skill will be changed to a passive skill. The Hyper SP invested in the removed skills will be returned. Impeccable Memory - Reinforce: A new Hyper skill that increases the damage of the stolen skill.
Impeccable Memory - Persist: A new Hyper skill that applies an additional buff duration increase effect on stolen buff. Impeccable Memory - Enhance: A new Hyper skill that increases the 4th Job skill that can be stolen by 1 slot. Ace in the Hole: When used, the thrown card will be changed from 1 card to 3 cards. The card movement speed will be reduced. Added a function where if the skill is used again, when all 3 cards are remaining, all 3 cards would fly to the enemy with the highest Max HP and be consumed while freeing its power to deal powerful attacks for a fixed period of time.
Attack activation count will be increased proportionally to the remaining attack count, including each card's seal release attacks. If the down arrow key is used with the skill, the release attack will be activated when the card is thrown. If the previous skill is reused, the immediate seal release function will be replaced with Liberation. Shade Who? Spirit Frenzy: Fixed the issue where it was possible to change equipment while the skill was active.
Smashing Multipunch: Fixed the issue where Spirit Bond 1 was not applied. The function of Lunar Tide will be changed to have easier conditions so that it will be less demanding.
Lunar Tide: Removed the function that increases damage or crit chance proportionately. Added a function that periodically recovers the one with less percentage. Morning Star: The skill will no longer be affected by attack reflection. Armageddon: Attack range will be changed from being screen-focused to being character location-focused. Dusk Guard: Skill will be changed to a passive skill. Dark Crescendo: Skill will be changed to a passive skill. Skill will be changed to apply a damage increase buff that lasts for 12 seconds when an attack is successful, to increase stacks every time an attack is successful, and to refresh the duration.
Debuff duration will be increased from 12 to 20 seconds. The Crossroads of Destiny: A new 4th Job skill that allows you to change related skills by re-selecting which fate you will walk between the path of light and the path of darkness.
However, the story will not change and it will proceed based on the initial selection. Skill can only be used in towns and SP will not be consumed. Added a function to increase attack speed by 1 level on Spell Mastery. Demon Bane: Added a function to reuse the skill during its invincible attack to instantly end it. When the skill is immediately used again during its invincible attack, the ending command will change from skill cooldown to a skill cooldown with the down arrow key.
After the Invincibility attack ends, an additional 1 second of Invincibility will be applied. Demon Avenger Demon Avenger's survivability had been compromised since maintaining the maximum effectiveness of Demonic Frenzy's Final Damage Increase effect required playing with the minimum HP possible.
To improve its survivability, the recovery penalty under certain HP will be removed and Revenant will be strengthened. Shield Charge: Skill can be used when a shield is equipped. Nether Shield: Skill can be used when a shield is equipped. Demonic Blast: Charging will not be stopped even if you're moved to another space during Will Phase 1.
Revenant: Skill will not be affected by debilitating status conditions. Blaster Rocket Rush and Magnum Launch will be changed to be more useful. Added a new function to Bullet Blast to increase convenience. Rocket Rush: Skill cannot be linked to Magnum Launch. Fixed the issue where, after the skill ended, the grabbed enemy appeared at the previous location before it was moved.
Magnum Launch: Removed the skill. Magnum Cannon: A new skill that fires a built-in cannon on Arm Cannon forward. It shares skill level with Magnum Launch. Removed a function that increases the damage of Magnum Launch. Shield Training II: Only the pushing attack from the function that increases the damage of Rocket Rush will have its damage increased. Added a function that increases the damage of Magnum Cannon. Hyper Magnum Punch: Blaster cannot be stunned while charging and cooldown will be reduced from to seconds.
Bullet Blast: Added a function that activates an attack from the character's position instead of charging by ending key-down while pressing the down arrow key. Condemnation: Skill will no longer end in certain cutscenes. Skill will now be affected by the Buff Freezer effect. Dark Shock: Duration of Dark Brand will be increased from 5 to 15 seconds, and it will only be applied to yourself.
Party Shield: Fixed the issue where only a few party members inside the Party Shield could avoid certain monsters' charging patterns. Blue Aura - Dispel Magic: Clear Status will be activated in more accurate intervals, and when it does, a clearing effect will be displayed. Dark Shock will be activated when teleporting between the netherworld tunnel. Added functions that drop Underworld Lightning near the Battle Mage when Dark Shock activates or Dark Brand attacks, and that do not consume Dark Brand until multiple attacks are activated during its duration.
The maximum number of enemies that can be attacked by Underworld Lightning will be increased from 4 to 6. Wild Hunter Added a function to supplement hunting, and Another Bite's duration will be increased to strengthen Wild Hunter's reaction abilities in boss battles. Jaguar Rider: The area that can be hit when you prostrate while riding will be reduced. Cooldown will be reduced from 3 to 1 second.
Summon Jaguar: Another Bite's duration will be increased from 8 to 15 seconds. Backstep: Fixed the issue where Jaguar's artillery location appeared unnatural when moving backwards while riding a Jaguar. Wild Arrow Blast: Added a function that periodically fires a grenade while riding on a Jaguar to attack enemies that were not attacked by Wild Arrow Blast.
Primal Fury: Cooldown will be reduced from to seconds, and based on when the skill is at Lv. Fixed the issue where consumed MP was automatically recovered. Fixed the issue where the skill ended when MP fell below 1, during key-down. Fixed the issue where consumed MP was automatically recovered when using this skill. Increasing ability will be changed to a passive effect.
Only the wing effect will be displayed for the active effect. Crossbow Booster: Skill name will be changed to Crossbow Acceleration. Skill will be changed to passive skill. Added a new command used with the down arrow key. When used as a new command, the number of summoned Jaguars will be reduced, but the damage of the Jaguar skill will become stronger. Jaguars will be summoned near the skill casting location.
Jaguar resummoning cooldown will be reduced from 10 to 6 seconds. Developer Comments: Since the Jaguar summoned from Jaguar Storm was summoned in a wide range, it was difficult to succeed in all the attacks in battle with the boss monster. If the summoning range was simply reduced, the effectiveness in hunting would be decreased and the effect would overlap which decreases visibility. Thus, we'd like to compensate for this by summoning a smaller number of Jaguars, but increasing the individual damage.
Xenon The importance of charging will be reduced by changing the timing when Omega Blaster's cooldown is applied and reducing the rate increased by charging. In addition, we added a change that can supplement hunting abilities. Omega Blaster: Basic attack speed will be increased from 8 to 10 seconds. Basic duration will be reduced from 10 to 6 seconds. Cooldown will be applied at the beginning of the attack. Fixed the issue where the attack canceled the stun when the key was released during the stun.
Additional invincibility time of 1 second will be applied after attack and it can no longer be used by double-clicking the skill UI. Developer Comments: Instead of reducing the total attack time, we've decreased the attack interval to deal similar damage in a shorter time for more efficiency.
However, if you resurrect while protecting Overload mode, MP will not be restored. Mechanic Heavy Salvo Plus will be changed to add more variants to its hunting pattern. Added a new function to Rock 'n Shock to increase its convenience. Rocket Booster: Added a Command Lock function. Skill will prioritize moving to a platform above a certain height within range. Rock 'n Shock: Added a function that installs 3 Tesla Coils at once by using the skill with the down arrow key when there aren't any Tesla Coils already installed.
Heavy Salvo Plus: Skill will be changed from a Key-down skill to a regular attack skill. AP Salvo Plus: Fixed the issue where one of Unfair Advantage's effects, an attack damage increase effect against enemies with Abnormal Status, was not applied to explosions from armor-piercing shells.
Kaiser Grand Armor, which had low usability, will be changed to increase its usefulness. Final Form: Fixed the issue where the action delay was applied over a long period of time when using a special ring skill obtained from the Tower of Oz.
Grand Armor: Skill will be changed from Damage Taken Decrease party buff to a personal buff that has a short duration and cooldown. Damage Taken Decrease effect applied as an active effect will also be applied to attacks that deal a set percentage of Max HP. Normal Damage Taken Decrease effect will be applied as a passive effect. Kain Grappling Wire: System message will be displayed if the skill is used below the minimum height requirement. Shadow Step: Fixed the issue where you couldn't move when using it upward while on the bottom platforms of each section in Dream Defender.
Fixed the issue where the final attack was not activated when Possession was used after the first attack. Fixed the issue where the skill could not be used by double-clicking from skill UI. Grip of Agony: Duration will be reduced from 6 to 5 seconds, MP consumption will be reduced from 1, to Max number of obtainable Agony will be reduced from 15 to 5, max duration will be reduced from 20 to 10 seconds, and cooldown will be reduced from to 90 seconds.
Fixed the issue where Death Throes disappeared when a Buff Freezer item was used. Developer Comments: Grip of Agony's duration and cooldown have been decreased to make it more flexible when used in battle. Possession, Possession II: The Malice, which is created at set periods, will be increased by 10 compared to before. Chain Arts: Beatdown: Fixed the issue where using a certain command during skill action canceled the skill. After hitting the skill key consecutively, if the immobilized enemy is not in the attack range, it will teleport to the enemy to attack.
Veteran Shadowdealer: Cooldown will be reduced from to seconds, and number of attacks will be increased from 2 to 3.
Fixed the issues where the number of attacks was doubled if only 1 monster was the target of attack and where one of Unfair Advantage's effects, an attack damage increase effect against enemies with Abnormal Status, was not applied.
Chain Arts: Maelstrom: Fixed the issue where the skill was installed somewhere else other than the platform the character was on. Summon Shuriken: Cadena will no longer take damage even when attacking enemies with attack reflection. Angelic Buster Supreme Supernova: The install location will be changed from being screen-focused to being character location-focused. Added a function that automatically obtains more of it periodically.
Melody Cross: Attack speed will be changed from level 1 to level 2. Attack Speed Increase will be increased from 2 to 3. Chrono Break: Added a function to reuse the skill to instantly end it.
Fixed the issue where the skill unintentionally ended instantly soon after casting. The Transcendent's Will: A new skill that ignores abnormal status effects by focusing your mind. It will be acquired automatically at Lv. Transcendent Rhinne's Prayer: Added to the skill description that all skill cooldowns of Zero are reset except for skills that are not affected by cooldown reset for accuracy. Critical Bind: While it will not put a normal monster in an Immobilized state, a debuff can be placed on a monster that has not become immobilized.
The target that received this debuff will have increased Alpha critical rate and critical damage like monsters that've been immobilized. Debuff will have the same resistance duration as the immobilized state. Developer Comments: When attacking a large number of normal monsters, Immobilized status resistance messages were displayed continuously and Critical Bind and Critical Damage increase effect did not apply on enemies that were not in Immobilized state.
Since there wasn't much advantage in immobilizing normal monsters, changes were made so that it only applies to boss monsters and instead, a debuff will be placed on enemies that are not in an Immobilized state so that Critical Damage increase effect could be applied. Kinesis Decreased the deviation of Mind Break, and slightly lowered the difficulty of the playstyle by improving the usefulness of Law of Gravity.
Mind Tremor: Skill will not be affected by attack reflection. Fixed the issue where it was not installed when used repeatedly. Ultimate - Trainwreck: Fixed the issue where the skill sound effect was played when entering another map after using the skill.
Mind Tremor 2: Skill will not be affected by attack reflection. Law of Gravity: Skill can now be used in the air, and debuff can be applied to flying monsters. However, applying debuff to flying monsters will not pull them in. Pure Power: Added a function to increase attack speed by 1 level.
Adele Adele has been showing a good performance overall and its survivability will be adjusted for balancing purposes. True Nobility: If the damage received in place of a party member is fatal, Adele can no longer receive the damage. Feather Float: Based on when the skill reaches master level, cooldown will be increased from 6 to 8 seconds, and Aether Weaving Cost will be increased from 20 to Aether Guard: Skill will be changed from an effect that grants invincibility when hit by an enemy attack immediately after using the skill to an effect that nullifies damage from 1 attack and increases Hit Damage Decrease Amount when holding down the key.
True Nobility - Shield Reinforce: Skill will be changed from an effect that generated shield proportionately to damage received in party member's place to an effect that increases damage when shield exists while True Nobility is active.
Aether Guard - Persist: Skill will be changed from an effect that increases Invincibility time to an effect that increases max key-down time. Note: Hyper passive skills' SP will reset after October 6 maintenance. Crystal Skill - Wings of Glory: The use delay of a fully-charged Crystal Battery will be increased from 10 to 20 seconds.
Crystalline Bulwark: Invincibility will be applied for 4 seconds even without Lucent Brand. Invincibility time increase per Lucent Brand will be reduced from 1 to 0. Ark Impending Death: Fixed the issue where it activated to the Flora state skills as well. Hoyoung Hoyoung has been showing excellent performance in every area. The difficulty of playstyle and damage will be adjusted for balancing purposes. Sage: Clone Rampage: The number of clones will be reduced from 12 to Hayato We plan to adjust Sanrenzan's number of hits and MP cost to improve the level-up difficulty in the early stages.
Since Hayato has quite a few active buff skills compared to other jobs, we will proceed on making some of them into passive buffs. Due to the absence of Final Attack type skills, the bonus attack that is only activated in the existing Rai Sanrenzan will be renewed as a skill called Akatsuki Trace.
Sanrenzan: The number of attacks will be fixed to 3 times for its first to third hits. Jin Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits. Fuu Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits. Rai Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits. Shinsoku: The fixed speed while casting will be increased from 70 to max The interval between the number of attacks will be increased.
Added Quick Leap, a double jump skill that lets you jump once more in the direction the character is facing, that can be used from Quick Draw. Developer Comments: We increased the movement efficiency upon using Quick Draw by decreasing the casting delay and added a double jump skill.
Sudden Strike: Based on when the skill reaches master level, debuff duration will be increased from 10 to 30 seconds. Master of Blades: Mastery will be increased from 75 to Military Might: Skill will be changed to a passive skill. Max Level Developer Comments: In order to increase the overall firepower, the bonus attack that was applied only to Rai Sanrenzan will now be applied to Hayato's main skills as well.
Kanna We attempted to ease the control difficulty of Mana Vein by expanding its small effect range which made it difficult to choose a location. We hope to reduce players' stress of managing mana by decreasing the Max HP consumption effect. Circle of Suppression: Skill will now be affected by the Buff Freezer effect. Jett The max monsters that can be attacked with Planet Buster will be increased.
We changed some of the active buffs to be passive in order to ease the control difficulty. We will proceed to change the skills that display the old Explorer effect to enhance Jett's character's concept. A few skills have been changed to supplement Jett's damage dealing cycle composed of weak skills. Planet Buster: Max Enemies Hit will be increased from 6 to Bounty Chaser: Skill will be changed to a passive skill. Slipstream Suit: Skill will be changed to a passive skill.
Gravity Booster: Skill will be changed to a passive skill. Backup Beatdown: Attack interval will be reduced. Strikeforce Showdown will be applied to Backup Beatdown. Bionic Resilience: Removed the casting motion so the skill can now be used while moving.
Abnormal Status Resistance and Elemental Resistance will be increased from 15 to Buff duration will be reduced from to 30 seconds. Removed delay upon activation. Removed the MP consumption-related text from the skill description.
Duration will be reduced from 30 to 10 seconds. Skill will be changed to install the final stage effect of Gravity Crush immediately. Turret Deployment: Skill can now be used while in the air. The bonus for normal monster hunting in Snow Leopard mode has been enhanced. Cat's Cradle Blitzkrieg and Champ Charge were renewed since they were not functioning properly.
Added a new feature for Cub Cavalry and proceeded with various convenience changes. Skill will now maintain Furious Strikes by pressing the key.
Developer Comments: Furious Strikes attack at a similar speed as a rapid fire skill, however, it can be tiring to repeatedly press the control key.
To improve such inconvenience, we changed the skill to link by pressing the key. Snow Leopard Mode Developer Comments: The Snow Leopard mode was improved to show more powerful performance upon hunting normal monsters. Baby snow leopard attack count will be increased from 2 to 4.
Added a max number of baby snow leopards of The buff effect range will be activated around the caster and the passive effect will be updated every 10 seconds. It has been changed to apply them centered on the caster's location to enhance the concept of a party buffer. Meow Card: Based on when the skill reaches master level, buff duration will be increased from to seconds.
MP Cost, based on when the skill reaches master level, will be increased from to Champ Charge: The attack will be activated and buff will be provided according to the current animal mode upon casting the skill. Cooldown will be reduced from 60 to 30 seconds.
Aerial Relief: Cooldown will be reduced from to seconds. Cub Cavalry: Added a feature to create a group of 4 baby animals in the character's current location in the direction the character is facing upon using the skill while pressing the key down. Developer Comments: We added a new feature so that Cub Cavalry can be used stably in boss battle.
Back to Top Content Improvements Tower of Oz Improvements Monsters on the 37th floor can no longer be lifted up using skills that lift up monsters. Certain quizzes given on the 39th floor will be changed. An explanation has been added to the quiz questions given on the Undersea 43rd floor. An explanation has been added to the question concerning the number of monsters defeated on the 11th floor and 21st floor.
It will no longer be about how many the party defeated but how many the individual defeated instead. Dorothy's Meteor attack pattern will end when she is defeated. Fixed the issue where sometimes the monsters were not summoned on the 13th floor. Fixed the issue where after game maintenance, notification for previous 1st place would be displayed when entering the lobby.
This notification will no longer be displayed. Added Ring Activation Skill Developer Comments: The special skill rings from the Tower of Oz content are strategically used in boss battles, and sometimes up to 10 types are used. As a result, it was inconvenient to assign a shortcut for each skill or to activate the skill with the mouse during a fast-paced boss battle. The activation effect and cooldown of 'Ring Activation' skill are shared with the active skill of the currently equipped special skill ring.
If you change the special skill ring, it will be changed accordingly. To support players with Color Blindness, each card type will have a distinct, specific pattern to make it easier to recognize the card types on the 2nd floor. Added an exclusive skill that can interfere with the oiling of the Tin Woodman on the 20th floor or push the Scarecrow away on the 40th floor. In addition, interfering with the oiling of the tin will stun the Tin Woodman for a set period of time.
Monsters that cannot be distinguished by silhouette will no longer appear on the 49th floor. Clang and Pixie type monsters will no longer appear as a silhouette on the 49th floor. Fixed the issue where monsters summoned on the 13th floor were immobilized. Fixed the issue where it was possible to clear the 38th floor by hunting only Grizzlies through Soul and Set-up skills without closing the last dialog window after talking to the NPC on the 38th floor.
Fixed the issue where if you press the up arrow key in a specific area on the 40th floor, the motion that teleports you in place was displayed. Fixed the example answer of a question related to the 36th floor that appeared on the 43rd floor. Fixed the issue where the player was unable to move to the next floor if Red Sand Powder was dropped on the right side of the sign after completing the mission on the 29th floor. Mu Lung Dojo Improvements Fixed the issue where Irena used an invincibility pattern on the 57th floor even while she was stunned.
Improved the issue where there was a time difference between what's displayed in the UI and what's recorded in the ranking.
The position of the buff icon has been changed so that the buff icon will no longer cover the timer. The timer format has been changed in which the time will now be subtracted from 15 minutes 00 seconds. Developer Comments: Since the content has a time limit of 15 minutes, the display has been changed to a format that is subtracted from 15 minutes to make the remaining time more intuitive.
Fixed the issue where when a player leaves the Utility Training Center without any refundable tickets remaining, So Gong would sometimes inaccurately instruct that ticket can and cannot be refunded. Fixed the issue where the mix-dyed Zero character's hair color was incorrectly displayed as the mix-dye hair base color on the rankings. Monster Park Improvements Fixed the issue where character and monster moved outside of the screen in Monster Park's Lachelein the Dreaming City stage 5.
If you attempt to enter Monster Park with the Profession UI open, you will be prompted to close all related windows and attempt to enter again. Fixed the issue where the boss monster did not appear in the Monster Park's Knight Stronghold final stage.
Fixed the issue where the Monster Collector quest cannot be completed when the Poison Flower monster is already registered in the Monster Collection. The number of exchange tickets for 1 Gem that can be obtained as a Well-Deserved quest reward has been increased from 1 to 5. The number of Nurture is reduced from 3 to 1, and the monster EXP, farm EXP, and Waru that can be obtained from Nurture have been increased by 3 times compared to before.
When the special category combination fails, it won't just show C-grade monsters, but monsters with a grade according to the general combination logic will appear.
The probability of special category monsters appearing upon combination has been modified according to the grade, and the probability has been increased compared to the previous ones. Reboot World Improvements Fixed the issue where inactive missions from Maple Guide appeared to be available in Reboot world. A message will now be displayed in the Battle tab when EXP and item acquisition amount decreases due to being in a party. A system message will now be displayed when a player picks up dropped mesos while a party member is on a different map and the corresponding party member does not receive their share.
Scissors of Karma and trade-related information will be removed from the Cursed Kaiserium quest dialogue in Reboot world. Fixed the issue where equipment that doesn't fit the job was dropped upon defeating a Shark or Cold Shark. Fixed the issue where items that cannot be acquired in the Reboot world were listed in the description of the Hunter Pouch and Substantial Exploration Box.
Fixed the issue where Evan's Dragon Equipment and Mechanic's Mechanic Equipment did not drop upon defeating normal monsters. Other Improvements Fixed the issue where the Dream Defender weekly rankings would constantly display the ranking information of the first world player checked when attempting to check rankings of different worlds afterward.
Added information that players can only receive up to Dream Coins per day from Dream Defender in Mr. Fixed the issue where the cooldown only applied if the player obtained an item at the same time it disappeared during Flag Race. Fixed the issue where players received the same 30 ranking points that 5th place would receive when they completed the Flag Race in 6th place or below.
Fixed the issue where the Mystery Mastery Book could be obtained from certain monsters in Silent Crusade. Fixed the issue where an equipped two-handed weapon's image would disappear when equipping the Transparent Shield in Cash Shop preview.
When you attempt to delete a Cash item, the icon and name of the item will now be displayed in an information window. Fixed the issue where the default sort order of items in the Cash Inventory changed each time a player entered the Cash Shop.
Fixed the issue where the character's appearance in the Cash Shop preview was not displayed correctly if the player entered the Cash Shop while using a skill via a macro function. When there are more items that fit quick search criteria than the list that can be displayed, players will now receive an information pop-up to allow them to continue searching through the following list. Search Option Improvements Added search options for additional options, upgrade count, and Scissors use count.
The number of detailed search filters has been increased from 3 to 5, allowing players to search items with more detailed conditions. Search Result Improvements Added price per item display and sorting function for items sold in cash bundles. Increased the click range of the sort button in the search result list. Eggrich will now provide more detailed explanations about the existing registration deposit.
The explanations include the following: Players must pay the registration deposit when listing or re-listing items for sales. If the sale is successful, players can receive the registration deposit back. If a player cancels after listing or the item does not sell within the period, the registration deposit cannot be returned.
Guild Improvements Fixed the issue where sometimes the Guild Emblem wouldn't register. Fixed the issue where there was no message if guild skill points cannot be used at that time due to too many players. A message will now be displayed in such circumstances. Fixed the issue where the game client may crash when alliance chat was used while or more alliance members were logged in.
Fixed the issue where the game client may crash if a player searched again after clicking the next page from the Guild Search results page in the Guild UI. Legion Improvements Fixed the issue where only Alpha would appear, have its skill used, and only Shadow Rain sound effect being heard when Zero is assigned to a unit in Legion Raid. Fixed the issue where players cannot use the mouse wheel to scroll up and down in the Legion Raid Ranking list and the Beauty Salon list.
Fixed the issue where the game client may crash when an NPC was clicked at the same time a Hidden Portal was used. Fixed the issue where the game client may close when moving to the World Selection screen while the NPC Shop was open.
Fixed the issue where if a player, while in a party, moved to a different channel after an item was dropped and then moved back to the same channel, sometimes the dropped item would not be seen.
Fixed the issue where an invitation would not be displayed above the character's head if Rune of Might was used to change the character's size.
Fixed the issue where sometimes pets with Ignore Item skill would not pick up any of the dropped items if the boss monster was defeated immediately after entering the boss battle map. Fixed the issue where if a player selected a potion registered to a slot in the Equip Inventory's Pet tab and then clicked the slot again, the potion selection would not be canceled. Fixed the issue where Soul Gauge's max value was displayed as 0 if the player unequipped a Soul Weapon and then equipped it again.
The sound effect played when a player has insufficient Arcane Force or Sacred Power will be changed from a skill sound effect to a normal sound effect. Fixed the issue where skill and sounds used in Split Road of Destiny Explorer job preview were unnatural. Fixed the issue where the system message displayed when logging into the game had spacing issues and typos.
Added Equip Enhancement Scroll. Have a dollar or two to spare? Why should I donate? Consider donating to help us with the high server costs of our database! Read more details ». Home » Monsters.
Cube Slime. Magician equipment: Black Magicshoes. Thief equipment: Steel Arbion. Pirate equipment: Brown Paulie Boots.
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